
// format is PIPE,<player>,<unit>,<region>,<delay>
// PIPE,PLAYER_GER,INFANTRY,66,1,		// German infantry building in east germany - delay 4

PIPE,PLAYER_NEU,TRANSPORT FLEET,73,1,  // 73 = S Italy
// PIPE,PLAYER_NEU,TRANSPORT FLEET,91,3,  // 91 = Rumania
// PIPE,PLAYER_NEU,TRANSPORT FLEET,91,3,  // 91 = Rumania

PIPE,PLAYER_GER,MECHANIZED,343,1,
PIPE,PLAYER_GER,MECHANIZED,343,2,
PIPE,PLAYER_GER,MECHANIZED,343,2,
PIPE,PLAYER_GER,TAC AIR,343,2,
PIPE,PLAYER_GER,MECHANIZED,67,2,
PIPE,PLAYER_GER,MECHANIZED,66,3,
PIPE,PLAYER_GER,AIRBORNE,66,1,
PIPE,PLAYER_GER,INFANTRY,66,1,	
PIPE,PLAYER_GER,INFANTRY,66,1,	
PIPE,PLAYER_GER,SUB FLEET,66,1,
PIPE,PLAYER_GER,SUB FLEET,66,2,
PIPE,PLAYER_GER,FIGHTER AIR,66,1,
PIPE,PLAYER_GER,HEAVY AIR,66,3,
PIPE,PLAYER_GER,ARTILLERY,70,1,
PIPE,PLAYER_GER,HEAVY FLEET,66,7,

PIPE,PLAYER_SOV,INFANTRY,103,1,
PIPE,PLAYER_SOV,INFANTRY,117,1,
PIPE,PLAYER_SOV,FACTORY,114,5,
PIPE,PLAYER_SOV,HEAVY AIR,114,1,
PIPE,PLAYER_SOV,AIRBORNE,114,3,
PIPE,PLAYER_SOV,TAC AIR,362,2,
PIPE,PLAYER_SOV,HEAVY FLEET,103,9

PIPE,PLAYER_CHI,INFANTRY,197,1,
PIPE,PLAYER_CHI,INFANTRY,167,1,

PIPE,PLAYER_JAP,INFANTRY,209,1,
PIPE,PLAYER_JAP,HEAVY FLEET,209,3,
PIPE,PLAYER_JAP,LIGHT FLEET,209,3,
PIPE,PLAYER_JAP,CARRIER FLEET,209,3,
PIPE,PLAYER_JAP,CARRIER AIR,209,3,
PIPE,PLAYER_JAP,HEAVY AIR,212,2,
PIPE,PLAYER_JAP,FIGHTER AIR,209,1,
PIPE,PLAYER_JAP,FIGHTER AIR,209,2,
PIPE,PLAYER_JAP,SUB FLEET,209,3,
PIPE,PLAYER_JAP,INFANTRY,212,1,

PIPE,PLAYER_UN,HEAVY FLEET,63,1,
PIPE,PLAYER_UN,INFANTRY,319,1,
PIPE,PLAYER_UN,HEAVY FLEET,25,5,
PIPE,PLAYER_UN,CARRIER FLEET,25,4,
PIPE,PLAYER_UN,LIGHT FLEET,25,3,
PIPE,PLAYER_UN,HEAVY AIR,25,3,
PIPE,PLAYER_UN,ARTILLERY,25,1,
PIPE,PLAYER_UN,FLAK,24,1,
PIPE,PLAYER_UN,HEAVY FLEET,318,8,
PIPE,PLAYER_UN,FACTORY,295,4,
PIPE,PLAYER_UN,FACTORY,295,5,
PIPE,PLAYER_UN,FACTORY,294,4,
PIPE,PLAYER_UN,FACTORY,318,5,
PIPE,PLAYER_UN,FIGHTER AIR,25,1,
PIPE,PLAYER_UN,FIGHTER AIR,294,2,







